In Little Adventurer 3, students code robots to find lost treasures, collect coins, and draw geometric shapes.β¦ Read more
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Pay per Course
ππ» 10 classes
π 1 hour/class*
£39 /class
(pay upfront or in two installments)
Key Benefits
π Certificate accredited by STEM.org
π End of course report
β free 1-hour trial
Terms
π flexible rescheduling
Subscription
ππ» 1 class per week**
π 1 hour/class*
£29 /class
(pay monthly)
Key Benefits
π easier for parents - no need to manually renew your sessions!
π οΈ follow a track to master your skills
π Certificate accredited by STEM.org for each completed course
π End of course report for each course
β free 1-hour trial
Terms
π flexible rescheduling
ποΈ minimum 3-month subscription, with option to cancel after the first month
βΈ pause for up to 2 months at any time
Pay per Course
ππ» 10 classes
π 1 hour/class*
£24 /class
(pay upfront or in two installments)
Key Benefits
π©βπ§βπ¦ learn, play & collaborate with friends
π Certificate accredited by STEM.org
π End of course report
β free 1-hour trial
Terms
π flexible rescheduling
Subscription
ππ» 1 class per week**
π 1 hour/class*
£19 /class
(pay monthly)
Key Benefits
π©βπ§βπ¦ learn, play & collaborate with friends
πΉ save 25%
π easier for parents - no need to manually renew your sessions!
π οΈ follow a track to master your skills
π Certificate accredited by STEM.org for each completed course
π End of course report for each course
β free 1-hour trial
Terms
π flexible rescheduling
ποΈ minimum 3-month subscription, with option to cancel after the first month
βΈ pause for up to 2 months at any time
* Students under 8 years may prefer 30 or 45 min sessions. Price per number of classes will be adjusted accordingly.
** or different frequency of your choosing
Your Track Progress
1
Turtle: Little Adventurer 1
Level 1
2
Turtle: Little Adventurer 2
Level 2
3
Turtle: Little Adventurer 3
Level 3
Certification accredited by STEM
25% discount on monthly subscription
Description
In this course, students code robots to find lost treasures, collect coins, and draw geometric shapes. They practice giving directions and using functions and loops to write more efficient code. They also learn about robots and their applications in the real world.
Learning Outcomes
- Apply fundamental concepts of programming like events, loops and functions
- Identify different components and sensors of a robot
- Reproduce different geometric figures using code
- Identify directions and project them onto different characters
Equipment Needed
Tablet